For each room of the sprawling space station you enter, you’ll earn a handful of resources with which to construct turrets across an array of preset locations. There’s offensive, defensive, and support structures to choose from, but most attention must be paid to how they synergize. ![]() Place a Jellyfier correctly, and it’ll slow down incoming enemies just as they enter the range of your slug-slinging machine gun turrets. Build a Support in the right room, and you’ll reinforce any towers caught directly in the firing line. Light RPG elements are thrown into the mix, too, as you occasionally find passive buffs and weapon upgrades. And shrewd resource management comes into play when you get the chance to build more Generators to expand your constructions. With four main resources to keep track of – for building turrets, buying turret upgrades, enhancing your hero’s abilities, and buffing your precious crystal – much of my time was spent agonizing over how best to prioritize industrial growth. There’s a tactical depth to Endless Dungeon rarely found in twin-stick shooters, and a metagame that I imagine will provide fertile ground for the most fervent roguelite lovers to optimize. Moris says that Supergiant Games’ much-loved RPG Pyre provided early inspiration for Endless Dungeon, but Hades is what he considers now to be the modern roguelite benchmark. It’s not hard to see the influence of that latter title on this game’s isometric-esque camera angle, combat system, and persistent character upgrades. ![]() The game's more dynamic side shines during moments of panic, and I hope they’ll occur more frequently in later levelsīut it’s a shame that the combat is so rudimentary in comparison to those indie heavyweights. Lacking the fast-paced precision fighting of Hades, most gunfights in Endless Dungeon are static brawls, as you hold an area against incoming waves while waiting for your special abilities to recharge. With no dodging or fluid movement system, I spent most of my time sitting stationary by my crystal, just another turret among many. The game's most exciting moments came through my own failures. ![]() Spend too long chewing over turret placement, and a random swarm of bugs will punish you for lingering. Stray too far from your crystal without building adequate defenses, and you’ll have to rush back against the clock. It’s in these stages of panic that the game’s more dynamic side shines through, and I hope they’ll occur more frequently in later levels. Grub battlin’ hubĮndless Dungeon looks to not only draw from the Supergiant Games catalog in terms of gameplay but also its approach to storytelling. You’re encouraged to explore new avenues through the space station as you progress these questlines, all while making your way to the station’s core.Ī central hub will allow you to interact with a roster of characters, much like the House of Hades, and each playable character will have their own storyline to work through. “Each of these characters has their own reasons for being there, and objectives,” Moris says. “You get to discover those with the bread-crumbing design, whereby you're going to have to piece together the quest of every character.
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